Halo Nerf Wars!!!

THE HOME OF HALO NERF WARS:

I am involved in the creation of something incredible. Something that will hopefully rival Humans vs. Zombies. A recurring game of nerf with ranks and achievements based around the haloverse called halo nerf wars. The rules and documentations are below, and tell you the rank system, the blaster classes and the gametypes:

GAME TYPES:

King of the Hill
  •  Players battle to control a set location. First player to reach specified time limit wins. Hill may be stationary or mobile.

Capture the Flag
  •  A classic online, team based, strategy match. Teams score points by Capturing a flag and returning it to their Team's Capture Location. There are several variations to this style: 2tea...ms, 2flags; 2teams, 1flag; 2teams, 1flag held by the Covenant or Gaurdians

SWAT
  •  This is an online favorite in which players either go out solo in an "every man for himself" fashion OR separate into teams and battle it out. This variation has two variables of keeping score: Time limit, unlimited lives per player with "Death Count" cards, OR no time limit with 3 lives per player - Last player standing wins.

Juggernaught
(requires at least 20 players)
  • One player is granted special abilities for this match. Special abiltities may include extra speed (other players must walk), unlimited ammo (possible watergun with back pack tank), immune to grenades, one shot kills, etc.
  1. Immortal Juggernaught - "Juggernaught" cannot be killed. Players get a time limit. Random Juggernaught is chosen after each segment. Player with the most kills in the time limit wins.
  2. Juggernaught - Juggernaught has 10 HP and can one shot all other players. Player who scores 'killing shot' one the Juggernaught becomes the new Juggernaught. (This "Pauses" the game, players place their blaster on the ground to hold their spot and go collect ammo. Then game resumes from "Pause" and Players try to kill the new Juggernaught.
Plant the Bomb
  •  Players must try to "plant" their Team's Marker on a specific location. These are the scenarios: 2teams and 1bomb, 2teams and 2bombs, 1team or 2teams and Covenant/Admin Bombers)

Kill the Covenant
  •  Any of the three races of Covenant can be found on campus during a "routine scout mission". If you live close enough to the area of campus where the Covenant has been "spotted", grab your blaster and head out! You might be able to sneak up on it/them for an Assassination, or you may become part of the trail of bodies... Some of these missions will take place during low light hours.  <<also part of the challenges to acheive Spartan Grade(s) 1, 2 and 3>>

Prey to the Gods
  •  This is a game of our creation. Players separate into Teams and battle to:
  1. Capture the flag - standard 2 Team-2 Flag setup, Guardians hold the center of the map and are not mobile.
  2. Plant the Bomb - 2 Teams, each with their own Marker "Bomb". Bomb Plant location held by the Gauardians who have limited mobility.
  3. Retrieve the Treasure - Teams try to capture a "Treasure" from the patroling Guardians and return it to their base. (this is a highly strategic mission type)

Infection
  •  1 Player "Zombie", with a pool nooble "Energy Sword", no teams, humans have blasters and must walk (killed humans change in 10 secs)
PLAYERS RANKS AND EXPERIENCE:

Experience requirement for Marine is participation in one event. After you get your Marine Badge you can start building experience for rank advancement. Here is a breakdown of the exp required for each rank:
  • Marine 2nd Class --------- 10 exp
  • Marine 1st Class ---------- 25 exp
  • Commander --------------- 45 exp
  • Commander 2nd Class --- 70 exp
  • Commander 1st Class -- 100 exp
  • Chief ---------------------- 135 exp
  • Command Chief --------- 175 exp
  • Master Chief ------------- 220 exp
Ranks
Recruits get one Pistol Style Blaster* with 6 darts.
  1. Marine - Ammo x6
  2. Marine 2nd Class - Ammo x6 OR Special Weapon* with One set of ammo
  3. Marine 1st Class - Ammo x6, then may choose between; One set of Ammo for exsisting Special Weapon* OR Special Weapon* with One set of Ammo
  4. Commander - +1 HP
  5. Commander 2nd Class - Ammo x6 AND 2nd Blaster Rifle Class*
  6. Commander 1st Class - + 1 Grenade
  7. Chief - +1 HP AND Authorized to schedule events where they serve as the temp. Admin
  8. Command Chief - Ammo x6 OR +1 Grenade OR +1 HP OR One set of Special Weapon* Ammo
  9. Master Chief - Ammo x6 AND + 1 HP AND +1 Grenade AND use of Alien Weapons*.
ONLY a Master Chief can Challenge the Covenant for the chance to earn the rank of Spartan. Here are the Grades of Spartan, Challenges, and rewards:

Spartan Grade 1 - 1-on-1 match with a Covenant Elite
  • more HP
  • one armor ability
  • Authorized to use 35 dart barrel clips
  • Authorized to use Heavy Weapons*
  • personalized Spartan ID card
Spartan Grade 2 - 1-on-2 match with a Covenant Elite and the Brute
  • more HP
  • an optional armor ability
  • Authorized to Dual Wield*
  • Authorized to use Melee Weapons*
  • even more BA-ness than before
Spartan Grade 3 - 1-on-3 match with the Covenant Elite, the Brute and the Hunter
  • even more HP
  • +1 Grenade
  • the "I'm Reloading!" ability
  • ultimate respect from their peers
  • ... and Eternal Glory
 * = See the document on Weapons to identify what weapon classes apply to what rank.
Rank Rewards will vary.
AND = you get the reward before and after the word AND.
OR = you may choose one of the options listed.

(Ranks are work in progress for now. As we grow, we may need to add Officer Ranks. Requirements for rank up are experience points. Points are gained for many things including but not limited to: Team with fewest cumulative deaths in Team vs Team event, Flag Captures, Participation in an event WITH a very low turn out, and Misc Feats of Strength. We wil hold a Promotion Ceremony at the beginning of every event IF members who have earned Rank ups are present.)

BLASTER CLASSES (in progress):
Pistol (small)
  • Maverick
  • Spectre
  • Nightfinder
  • Recon
  • ***Raider without the use of rapid-fire
Rifle (medium)
  • Longstrike
  • Barricade
  • Longshot
  • Deploy
Demolition (large)
  • Stampede
  • Vulcan
Covenant (alien)
  • Magstrike
  • Rapid Fire
Specialty
  • Blowgun (pvc pipe and NERF darts)
  • Barrel Break (and other shotgun types)
This list will be edited as we learn more ...about the many blasters available. For now, this will have to be a guide. If you have a Blaster that is not listed here, please tell us all about it or bring it to an event. We will decide which Class it belongs in according to it's capabilities in reference to the HALO series. As you can see, only NERF products are listed. We also allow Buzzbee and other similar toys, but will need to check them out before Class is assigned.